Blender Git Commit Log
Git Commits -> Revision bd39a84
Revision bd39a84 by Maarten Gribnau (master) November 4, 2002, 21:50 (GMT) |
Added fmod sound for OSX and fixed some endian problems in gameengine/SoundSystem to get it to work. Maarten ([email protected]) |
Commit Details:
Full Hash: bd39a84c8b22c69017cfd05bf7c0d063b8a62ff1
SVN Revision: 58
Parent Commit: c458cc7
Lines Changed: +145, -38
7 Modified Paths:
/intern/SoundSystem/fmod/SND_FmodDevice.cpp (+40, -4) (Diff)
/intern/SoundSystem/intern/SND_Scene.cpp (+1, -1) (Diff)
/intern/SoundSystem/intern/SND_Utils.cpp (+57, -1) (Diff)
/intern/SoundSystem/Makefile (+3, -0) (Diff)
/intern/SoundSystem/SND_DependKludge.h (+13, -14) (Diff)
/readme.txt (+7, -2) (Diff)
/source/Makefile (+24, -16) (Diff)
/intern/SoundSystem/intern/SND_Scene.cpp (+1, -1) (Diff)
/intern/SoundSystem/intern/SND_Utils.cpp (+57, -1) (Diff)
/intern/SoundSystem/Makefile (+3, -0) (Diff)
/intern/SoundSystem/SND_DependKludge.h (+13, -14) (Diff)
/readme.txt (+7, -2) (Diff)
/source/Makefile (+24, -16) (Diff)