Blender Git Commit Log

Git Commits -> Revision bd50d2f

Revision bd50d2f by Kester Maddock (master)
May 8, 2004, 00:25 (GMT)
Delete all SOLID shapes at the end of the game engine. They were all being leaked!

Commit Details:

Full Hash: bd50d2f9cdaa5f84434cc3c5ba58fec94b84fdab
SVN Revision: 2489
Parent Commit: 83907fc
Lines Changed: +6, -1

4 Modified Paths:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021