Blender Git Commit Log

Git Commits -> Revision bd7d269

Revision bd7d269 by Joshua Leung (master)
September 2, 2009, 00:42 (GMT)
2.5 - Rotation Order Tweaks for Armature Bones

* All tools where rotation order matters for armature bones have now been adjusted to use the new code

* Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.

Commit Details:

Full Hash: bd7d26993f32bda6f0c0ca81e1455fb9f55418e3
SVN Revision: 22943
Parent Commit: f77fc5c
Lines Changed: +113, -38

8 Modified Paths:

/source/blender/blenlib/BLI_arithb.h (+2, -1) (Diff)
/source/blender/blenlib/intern/arithb.c (+67, -7) (Diff)
/source/blender/editors/animation/keyframing.c (+1, -1) (Diff)
/source/blender/editors/armature/poseobject.c (+12, -8) (Diff)
/source/blender/editors/space_view3d/view3d_buttons.c (+2, -2) (Diff)
/source/blender/editors/transform/transform.c (+8, -8) (Diff)
/source/blender/editors/transform/transform.h (+1, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+20, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021