Blender Git Commit Log
Git Commits -> Revision be17466
Revision be17466 by Janne Karhu (master) April 19, 2011, 16:30 (GMT) |
Fix for [#27038] Bugs when linking particles/collision/softbody modifiers * Collision modifiers are disabled here by intention, but particles and softbody were copied the wrong way over :) * On a further note I don't really get this whole "link modifiers" thing as it just copies the modifiers. As modifiers aren't ID blocks there's no sense in calling this linking! * Secondly I don't think particles, smoke etc should be considered as modifiers here at all, meaning they shouldn't be linked/copied. These "modifiers" only read the mesh data at a certain location of the stack, but don't actually modify the mesh in any way (more info here http://wiki.blender.org/index.php/User:Jhk#Modifier_Stack_proposal). |
Commit Details:
Full Hash: be1746694217efa4bbf7121d92f84db74d9e419d
SVN Revision: 36228
Parent Commit: 6cb761f
Lines Changed: +2, -2
1 Modified Path:
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)