Blender Git Commit Log
Git Commits -> Revision becc4fe
Revision becc4fe by Martin Poirier (master) July 23, 2007, 01:12 (GMT) |
Fix for #6946 Save UV layout broken for large wire sizes This also helped me pinpoint a couple of off by one errors in the UV rasterizing code. One especially noteworthy was that all UV at 1.0 (on the 0..1 scale) didn't render properly. |
Commit Details:
Full Hash: becc4feb5f8d3e30b5af0d6cc400a4c47e4fe163
SVN Revision: 11339
Parent Commit: 3d0feeb
Lines Changed: +30, -24
1 Modified Path:
/release/scripts/uv_export.py (+30, -24) (Diff)