Blender Git Commit Log

Git Commits -> Revision bf50cc8

Revision bf50cc8 by Matt Ebb (master)
November 11, 2009, 05:03 (GMT)
Added compositing node support to the animation editors

Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category.

Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...

Commit Details:

Full Hash: bf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef
SVN Revision: 24474
Parent Commit: 792c4d6
Lines Changed: +193, -3

10 Modified Paths:

/source/blender/editors/animation/anim_channels_defines.c (+75, -0) (Diff)
/source/blender/editors/animation/anim_draw.c (+1, -0) (Diff)
/source/blender/editors/animation/anim_filter.c (+88, -3) (Diff)
/source/blender/editors/animation/keyframes_draw.c (+10, -0) (Diff)
/source/blender/editors/animation/keyframes_edit.c (+9, -0) (Diff)
/source/blender/editors/include/ED_anim_api.h (+2, -0) (Diff)
/source/blender/editors/space_nla/nla_buttons.c (+1, -0) (Diff)
/source/blender/editors/space_nla/nla_channels.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021