Blender Git Commit Log

Git Commits -> Revision c0ba0c1

Revision c0ba0c1 by Brecht Van Lommel (master)
July 27, 2010, 11:10 (GMT)
Fix #22986: glsl didn't take object hiding into account yet for lamps.

Commit Details:

Full Hash: c0ba0c1171bb78eac04fb4bccfea415b4378ed50
SVN Revision: 30805
Parent Commit: 5e5b0cb
Lines Changed: +9, -8

4 Modified Paths:

/source/blender/editors/space_view3d/view3d_draw.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+5, -4) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021