Blender Git Commit Log
Git Commits  -> Revision c211021
		
			
			
		
| Revision c211021 by Brecht Van Lommel (master) June 25, 2018, 15:15 (GMT) | 
| Physics: update softbody and dynamic paint to get colliders from depsgraph. Because looping over the scene is unsafe and slow. | 
Commit Details:
Full Hash: c2110213ca7a6b8ba2392cf6e8f5a61b7ba4b554
Parent Commit: 2c9b329
Lines Changed:  +53,  -106
7 Modified Paths:
/source/blender/blenkernel/BKE_collection.h (+1, -4) (Diff)
/source/blender/blenkernel/intern/collection.c (+2, -25) (Diff)
/source/blender/blenkernel/intern/collision.c (+2, -1) (Diff)
/source/blender/blenkernel/intern/dynamicpaint.c (+17, -34) (Diff)
/source/blender/blenkernel/intern/effect.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/softbody.c (+22, -37) (Diff)
/source/blender/depsgraph/intern/depsgraph_physics.cc (+8, -4) (Diff)
/source/blender/blenkernel/intern/collection.c (+2, -25) (Diff)
/source/blender/blenkernel/intern/collision.c (+2, -1) (Diff)
/source/blender/blenkernel/intern/dynamicpaint.c (+17, -34) (Diff)
/source/blender/blenkernel/intern/effect.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/softbody.c (+22, -37) (Diff)
/source/blender/depsgraph/intern/depsgraph_physics.cc (+8, -4) (Diff)


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