Blender Git Commit Log

Git Commits -> Revision c3401eb

Revision c3401eb by Campbell Barton (master)
December 16, 2009, 19:49 (GMT)
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH

Commit Details:

Full Hash: c3401eb5cb0833dc76eff1e90e573b487181ec81
SVN Revision: 25416
Parent Commit: 5e48ab8
Lines Changed: +193, -4

10 Modified Paths:

/release/scripts/ui/space_time.py (+3, -0) (Diff)
/source/blender/blenkernel/BKE_scene.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/object.c (+11, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+41, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+23, -1) (Diff)
/source/blender/editors/animation/anim_markers.c (+58, -2) (Diff)
/source/blender/editors/screen/screen_edit.c (+41, -0) (Diff)
/source/blender/editors/screen/screen_ops.c (+5, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+4, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021