Blender Git Commit Log
Git Commits -> Revision c3c44f8
Revision c3c44f8 by Brecht Van Lommel (master) October 12, 2011, 15:48 (GMT) |
Cycles: don't use glsl in textured draw mode, to keep things simpler and faster there for now. Also add viewport color setting for materials for solid draw mode. |
Commit Details:
Full Hash: c3c44f8736b7a3d0e57baabf1f8f212f8cb0b1f4
SVN Revision: 40961
Parent Commit: 9ec1114
Lines Changed: +45, -146
10 Modified Paths:
/intern/cycles/blender/addon/ui.py (+5, -2) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+9, -2) (Diff)
/source/blender/gpu/GPU_material.h (+1, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+16, -15) (Diff)
/source/blender/gpu/intern/gpu_material.c (+7, -18) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+1, -5) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+3, -99) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+9, -2) (Diff)
/source/blender/gpu/GPU_material.h (+1, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+16, -15) (Diff)
/source/blender/gpu/intern/gpu_material.c (+7, -18) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+1, -5) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+3, -99) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)