Blender Git Commit Log

Git Commits -> Revision c50bbe5

Revision c50bbe5 by Campbell Barton (master)
June 29, 2009, 02:25 (GMT)
BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x

Commit Details:

Full Hash: c50bbe5ae726edfb265bd54cb7ce0e547e3f4b31
SVN Revision: 21229
Parent Commit: bb1f24a
Lines Changed: +317, -325

66 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+4, -4) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+11, -11) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+22, -22) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+3, -13) (Diff)
/source/gameengine/Expressions/StringValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+8, -6) (Diff)
/source/gameengine/Expressions/Value.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+17, -17) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+12, -12) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+15, -15) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+18, -18) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+19, -19) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/blendVideoTex.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.cpp (+10, -10) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+4, -4) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021