Blender Git Commit Log

Git Commits -> Revision c53a810

Revision c53a810 by Campbell Barton (master)
November 12, 2009, 11:45 (GMT)
Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.

adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
* a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001

Commit Details:

Full Hash: c53a8105da40e6c6a3dc0489699bea76236d85e6
SVN Revision: 24518
Parent Commit: fa14e50
Lines Changed: +33, -1

2 Modified Paths:

/source/blender/blenlib/intern/math_geom.c (+3, -1) (Diff)
/source/blender/editors/transform/transform_snap.c (+30, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021