Blender Git Commit Log
Git Commits -> Revision c8a4f20
Revision c8a4f20 by Ton Roosendaal (master) September 28, 2005, 10:07 (GMT) |
Removed ancient (2.1) feature for Constraints... a highly undocumented and unpredictable one! This is what it did; if two or more Constraints are of the same type, it accumulates the Target positions/rotations for the constraints, averages them, and then only applies the last Constraint in the row. It seems to be a trick to blend IK Constraints or so... in all other cases I cannot find a good use for it (nor did Bassam). For example; add three Empties, and make one Empty to have 2 location constraints to the other two. This just didn't work, unless you insert an "Empty" constraint inbetween. I will post in the blender.org animation forum feedback for it too. :) Its quite easy to make it an option, but I first like to grasp fully what the actual use of such an option is. |
Commit Details:
Full Hash: c8a4f20fb8610b65b8bc5c1dd16c4d4c456632d4
SVN Revision: 5376
Parent Commit: 97d749a
Lines Changed: +3, -1
1 Modified Path:
/source/blender/blenkernel/intern/object.c (+3, -1) (Diff)