Blender Git Commit Log
Git Commits -> Revision c8a8760
Revision c8a8760 by Ton Roosendaal (master) November 12, 2006, 09:14 (GMT) |
Simple & efficient feature request from Campbell; One of the annoying things in Blender was that the UV Faceselect mode immediately forced the object to draw 'Textured', mimicing how the game engine could show it. For modeling and texturing workflow not optimal. UV FaceSelect mode now draws textured & default lighted, if the view is set to 'Solid'. Switch view to 'Textured' to see again what the game engine could draw (which is using real lamps, and the per-face lighted flag). |
Commit Details:
Full Hash: c8a8760c419e6719307447c5279efa0029bb526e
SVN Revision: 8834
Parent Commit: 328e032
Lines Changed: +13, -6
1 Modified Path:
/source/blender/src/drawmesh.c (+13, -6) (Diff)