Blender Git Commit Log

Git Commits -> Revision c8a8760

Revision c8a8760 by Ton Roosendaal (master)
November 12, 2006, 09:14 (GMT)
Simple & efficient feature request from Campbell;

One of the annoying things in Blender was that the UV Faceselect mode
immediately forced the object to draw 'Textured', mimicing how the game
engine could show it. For modeling and texturing workflow not optimal.

UV FaceSelect mode now draws textured & default lighted, if the view is
set to 'Solid'. Switch view to 'Textured' to see again what the game
engine could draw (which is using real lamps, and the per-face lighted
flag).

Commit Details:

Full Hash: c8a8760c419e6719307447c5279efa0029bb526e
SVN Revision: 8834
Parent Commit: 328e032
Lines Changed: +13, -6

1 Modified Path:

/source/blender/src/drawmesh.c (+13, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021