Blender Git Commit Log
Git Commits -> Revision c931a00
Revision c931a00 by Brecht Van Lommel (master) September 29, 2019, 13:27 (GMT) |
Sculpt: use dynamic scheduling and chunk size 1 for multithreading This is under the assumptions that each node has enough work to avoid the threading overhead, while also having a possible variable amount of work. For example most of the vertices being masked or outside of the brush radius. Improves performance by about 10% for tools like mesh filter on an entire 3 million poly mesh, tested on a quad core. Ref T68873 |
Commit Details:
Full Hash: c931a0057ffea26175a2dc111718e5f3590b00f8
Parent Commit: 8b00a73
Lines Changed: +3, -1
1 Modified Path:
/source/blender/blenkernel/intern/pbvh.c (+3, -1) (Diff)