Blender Git Commit Log
Git Commits -> Revision caa671c
Revision caa671c by Willian Padovani Germano (master) February 13, 2007, 17:37 (GMT) |
Scripts: - A few imported .ac models had wrong uv's, as reported by Melchior Franz (thanks). Well known reason: the vertex indices order in new faces is rearranged if the 3rd or 4th vindex is equal to 0, because of how Blender checks for tris/quads. Fixing with that old trick of adding a vertex at index 0 in mesh.verts, adding 1 to each face vertex index, then removing the extra vertex after the model has been imported. |
Commit Details:
Full Hash: caa671c2c7265727d8f15815865b3eb0c246721d
SVN Revision: 10076
Parent Commit: ac06724
Lines Changed: +7, -1
1 Modified Path:
/release/scripts/ac3d_import.py (+7, -1) (Diff)