Blender Git Commit Log

Git Commits -> Revision cc0784c

Revision cc0784c by Campbell Barton (master)
June 25, 2012, 09:14 (GMT)
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.

Commit Details:

Full Hash: cc0784c1b9c4d813837dedddd5b2b4c52fe291f0
SVN Revision: 48260
Parent Commit: 78196d6
Lines Changed: +261, -486

144 Modified Paths:

/intern/ghost/GHOST_IEvent.h (+1, -7) (Diff)
/intern/ghost/GHOST_IEventConsumer.h (+1, -3) (Diff)
/intern/ghost/GHOST_IWindow.h (+1, -3) (Diff)
/intern/ghost/GHOST_Rect.h (+1, -3) (Diff)
/intern/ghost/intern/GHOST_WindowManager.h (+1, -3) (Diff)
/intern/guardedalloc/MEM_guardedalloc.h (+21, -1) (Diff)
/intern/string/STR_String.h (+1, -3) (Diff)
/source/blender/compositor/intern/COM_Converter.h (+4, -0) (Diff)
/source/blender/compositor/intern/COM_Device.h (+3, -0) (Diff)
/source/blender/compositor/intern/COM_ExecutionGroup.h (+4, -1) (Diff)
/source/blender/compositor/intern/COM_ExecutionSystem.h (+5, -1) (Diff)
/source/blender/compositor/intern/COM_ExecutionSystemHelper.h (+6, -1) (Diff)
/source/blender/compositor/intern/COM_MemoryBuffer.h (+4, -0) (Diff)
/source/blender/compositor/intern/COM_MemoryProxy.h (+4, -0) (Diff)
/source/blender/compositor/intern/COM_NodeBase.h (+5, -0) (Diff)
/source/blender/compositor/intern/COM_Socket.h (+3, -0) (Diff)
/source/blender/compositor/intern/COM_SocketConnection.h (+4, -0) (Diff)
/source/blender/compositor/intern/COM_SocketReader.h (+5, -1) (Diff)
/source/blender/compositor/intern/COM_WorkPackage.h (+4, -0) (Diff)
/source/blender/compositor/intern/COM_WorkScheduler.h (+6, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+1, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+1, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+1, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+1, -3) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+1, -3) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -3) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -3) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -3) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -3) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+2, -6) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+1, -3) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+1, -3) (Diff)
/source/gameengine/Expressions/BoolValue.h (+1, -4) (Diff)
/source/gameengine/Expressions/ConstExpr.h (+1, -3) (Diff)
/source/gameengine/Expressions/EmptyValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/ErrorValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/Expression.h (+2, -6) (Diff)
/source/gameengine/Expressions/FloatValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/IdentifierExpr.h (+1, -3) (Diff)
/source/gameengine/Expressions/IfExpr.h (+1, -3) (Diff)
/source/gameengine/Expressions/InputParser.h (+1, -3) (Diff)
/source/gameengine/Expressions/IntValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+1, -3) (Diff)
/source/gameengine/Expressions/Operator1Expr.h (+1, -3) (Diff)
/source/gameengine/Expressions/Operator2Expr.h (+1, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+3, -13) (Diff)
/source/gameengine/Expressions/StringValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/Value.h (+2, -7) (Diff)
/source/gameengine/Expressions/VectorValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/VoidValue.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+1, -3) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -3) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -3) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -3) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+3, -9) (Diff)
/source/gameengine/Ketsji/BL_Texture.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_FontObject.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_IInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.h (+3, -4) (Diff)
/source/gameengine/Ketsji/KX_IScalarInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ISystem.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_MotionState.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_PositionInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_RayCast.h (+2, -6) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ScalarInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ScalingInterpolator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+3, -9) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+1, -3) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+1, -3) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+1, -3) (Diff)
/source/gameengine/Network/NG_NetworkObject.h (+1, -3) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+1, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -9) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -3) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -3) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+2, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+6, -8) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+1, -3) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -3) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+3, -8) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+3, -4) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+5, -12) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+3, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+1, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.h (+3, -4) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+3, -4) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+3, -4) (Diff)
/source/gameengine/SceneGraph/SG_BBox.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+3, -6) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+1, -3) (Diff)
/source/gameengine/SceneGraph/SG_Tree.h (+2, -6) (Diff)
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