Blender Git Commit Log
Git Commits -> Revision ce40fb9
Revision ce40fb9 by Thomas Szepe (master) March 23, 2015, 22:56 (GMT) |
BGE: World color management fix This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154 |
Commit Details:
Full Hash: ce40fb9ab2616abefb79b12c3972e550b1df4660
Parent Commit: 931c3e6
Lines Changed: +35, -15
6 Modified Paths:
/release/scripts/startup/bl_ui/properties_game.py (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_color.c (+1, -0) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+28, -12) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_color.c (+1, -0) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+28, -12) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)