Blender Git Commit Log
Git Commits -> Revision ce4915c
Revision ce4915c by Brecht Van Lommel (master) January 26, 2018, 17:47 (GMT) |
Code refactor: store RGB BSSRDF in a single closure. Previously we stored each color channel in a single closure, which was convenient for sampling a closure and channel together. But this doesn't work so well for algorithms where we want to render multiple color channels together. |
Commit Details:
Full Hash: ce4915cddb08860f06ccc6a8ce7a7118441674ec
Parent Commit: 47a3bbc
Lines Changed: +92, -139
6 Modified Paths:
/intern/cycles/kernel/closure/bssrdf.h (+58, -23) (Diff)
/intern/cycles/kernel/kernel_path_branched.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_subsurface.h (+20, -28) (Diff)
/intern/cycles/kernel/osl/osl_bssrdf.cpp (+4, -28) (Diff)
/intern/cycles/kernel/split/kernel_subsurface_scatter.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+8, -58) (Diff)
/intern/cycles/kernel/kernel_path_branched.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_subsurface.h (+20, -28) (Diff)
/intern/cycles/kernel/osl/osl_bssrdf.cpp (+4, -28) (Diff)
/intern/cycles/kernel/split/kernel_subsurface_scatter.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+8, -58) (Diff)