Blender Git Commit Log
Git Commits -> Revision cfc9a56
Revision cfc9a56 by Ton Roosendaal (master) April 11, 2005, 10:45 (GMT) |
Bug fix #2428 The "Separate" and "Split" commands in editmode Mesh didn't take loose edges into account correctly (leaving them in). These edges now get removed correctly. Note; this changes the tool XKEY "Delete->Faces" slightly. This already removed entire faces and loose selected vertices. Now also removes loose selected edges. More consistant, but maybe a bit confusing... |
Commit Details:
Full Hash: cfc9a56f0de10080dd38189879050f70bd82b0e4
SVN Revision: 4220
Parent Commit: f08c0f3
Lines Changed: +8, -3
1 Modified Path:
/source/blender/src/editmesh_lib.c (+8, -3) (Diff)