Blender Git Commit Log

Git Commits -> Revision cfc9a56

Revision cfc9a56 by Ton Roosendaal (master)
April 11, 2005, 10:45 (GMT)
Bug fix #2428

The "Separate" and "Split" commands in editmode Mesh didn't take loose
edges into account correctly (leaving them in). These edges now get
removed correctly.

Note; this changes the tool XKEY "Delete->Faces" slightly. This already
removed entire faces and loose selected vertices. Now also removes loose
selected edges. More consistant, but maybe a bit confusing...

Commit Details:

Full Hash: cfc9a56f0de10080dd38189879050f70bd82b0e4
SVN Revision: 4220
Parent Commit: f08c0f3
Lines Changed: +8, -3

1 Modified Path:

/source/blender/src/editmesh_lib.c (+8, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021