Blender Git Commit Log

Git Commits -> Revision d06eb49

Revision d06eb49 by Arystanbek Dyussenov (master)
July 25, 2009, 16:10 (GMT)
COLLADA importer: basic armature import.

Since in DAE only a matrix is stored per bone, some tricks have to be applied to build an armature from it:
- direction for "leaf" bones is hard-coded to Y vector. This will be changed to bone matrix orientation, somehow code will need to
derive the bone "forward" axis
- for "leaf" bones length cannot be determined, currently it is hard-coded (second screenshot), but I think changing it to the average
length of all non-leaf bones is ok
- parent bones get their tail at last child's head, this is not good (first screenshot). For bones with more than one child Chingiz
suggested not to link it with any child, I think it's a good idea. Length will be the same as for leaf bones.

Screenshots:
http://img232.imageshack.us/img232/8905/screenfhy.png
http://img406.imageshack.us/img406/3004/tobaggan.png

Commit Details:

Full Hash: d06eb49b2f282d56e983ffc019db347dafa8d3fe
SVN Revision: 21888
Parent Commit: d609893
Lines Changed: +230, -38

2 Modified Paths:

/source/blender/collada/DocumentImporter.cpp (+229, -38) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021