Blender Git Commit Log

Git Commits -> Revision d0fb0d0

Revision d0fb0d0 by Clément Foucault (master)
March 13, 2019, 22:15 (GMT)
Fix T60170: Eevee: smoke color does not apply permanently

This was because color is not present in the density texture if there is
only one constant color. Adding it as a uniform.

Commit Details:

Full Hash: d0fb0d0a9d0d698a499d7e38943696a43a7e456e
Parent Commit: bbc3ee0
Lines Changed: +16, -2

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_volumes.c (+7, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+4, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021