Blender Git Commit Log
Git Commits -> Revision d1e5eb4
Revision d1e5eb4 by Sergej Reich (soc-2013-rigid_body_sim) September 21, 2013, 05:12 (GMT) |
rigidbody: Fix effectors getting weaker/stronger with different fps Effectors weaken the force based on fps, for bullet we need to keep it constant regardless of render fps. To stay relatively backwards compatible the force will stay the same when using 24 fps since it's blender's default. |
Commit Details:
Full Hash: d1e5eb4a1f6e3f6cc3b728b261c73348b129a2b2
SVN Revision: 60283
Parent Commit: 5fecbda
Lines Changed: +5, -2
1 Modified Path:
/source/blender/blenkernel/intern/rigidbody.c (+5, -2) (Diff)