Blender Git Commit Log

Git Commits -> Revision d1e5eb4

September 21, 2013, 05:12 (GMT)
rigidbody: Fix effectors getting weaker/stronger with different fps

Effectors weaken the force based on fps, for bullet we need to keep it
constant regardless of render fps.
To stay relatively backwards compatible the force will stay the same
when using 24 fps since it's blender's default.

Commit Details:

Full Hash: d1e5eb4a1f6e3f6cc3b728b261c73348b129a2b2
SVN Revision: 60283
Parent Commit: 5fecbda
Lines Changed: +5, -2

1 Modified Path:

/source/blender/blenkernel/intern/rigidbody.c (+5, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021