Blender Git Commit Log
Git Commits -> Revision d28c4d4
Revision d28c4d4 by Clément Fukhaut (pbr-viewport) June 5, 2016, 13:59 (GMT) |
Polishing UI and added new splash |
Commit Details:
Full Hash: d28c4d4a7cf30f74a6deaf7f148865fe06bae108
Parent Commit: 96f6372
Lines Changed: +11, -10
10 Modified Paths:
/release/datafiles/splash.png (+0, -0) (Diff)
/release/datafiles/splash_2x.png (+0, -0) (Diff)
/release/scripts/startup/bl_ui/space_view3d.py (+2, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -1) (Diff)
/release/datafiles/splash_2x.png (+0, -0) (Diff)
/release/scripts/startup/bl_ui/space_view3d.py (+2, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -1) (Diff)