Blender Git Commit Log
Git Commits  -> Revision d2ec468
		
			
			
		
Revision d2ec468 by Campbell Barton (master) April 19, 2009, 06:29 (GMT)  | 
Hidden faces were not rendering displayed in the game engine, only the invisible face flag should be used for this. Hiding faces is a editing option like selection and should not change rendering, it wasn't even working right because meshes without UVs ignored it. I thought this was needed for compatibility with old files but just noticed this messes up 2 of the files in demos-2.42.zip  | 
Commit Details:
Full Hash: d2ec468cd36a0924de99708542c504af3a4ed31e
SVN Revision: 19783
Parent Commit: e461121
Lines Changed:  +2,  -5
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -5) (Diff)


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