Blender Git Commit Log

Git Commits -> Revision d2ec468

Revision d2ec468 by Campbell Barton (master)
April 19, 2009, 06:29 (GMT)
Hidden faces were not rendering displayed in the game engine, only the invisible face flag should be used for this.
Hiding faces is a editing option like selection and should not change rendering, it wasn't even working right because meshes without UVs ignored it.
I thought this was needed for compatibility with old files but just noticed this messes up 2 of the files in demos-2.42.zip

Commit Details:

Full Hash: d2ec468cd36a0924de99708542c504af3a4ed31e
SVN Revision: 19783
Parent Commit: e461121
Lines Changed: +2, -5

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021