Blender Git Commit Log

Git Commits -> Revision d383c32

Revision d383c32 by Nicholas Bishop (master)
December 30, 2012, 18:24 (GMT)
Add GPU_buffers support for drawing dynamic topology nodes

The GPU interface for PBVH drawing gets a new pair of build/update
buffers functions for drawing BMFaces and BMVerts.

TODO: the diffuse color is hardcoded to 0.8 gray rather than using
material color.

TODO: only VBO drawing is implemented, no immediate mode.

Commit Details:

Full Hash: d383c324131f6b295512403c367dc3b932a1de90
SVN Revision: 53436
Parent Commit: 2e9cb31
Lines Changed: +265, -1

4 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+11, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+252, -0) (Diff)
/source/blender/gpu/SConscript (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021