Blender Git Commit Log

Git Commits -> Revision d3ac709

Revision d3ac709 by Joshua Leung (master)
October 22, 2010, 11:38 (GMT)
Bugfix #20708: segmented bones don't work well with spline IK

There was a slight discreptancy between the tail values calculated on the spline before the head was displaced for the "chain offset" option and after this operation. However, only the original version got set.

This small difference resulted in B-Bones thinking that the endpoints of the bones were in places that they were not in, hence causing the curly patterns observed in the report.

Commit Details:

Full Hash: d3ac70909ef88eb3a76ab9f875491bbb62ed2bf0
SVN Revision: 32651
Parent Commit: c821fc8
Lines Changed: +14, -4

2 Modified Paths:

/source/blender/blenkernel/BKE_armature.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/armature.c (+13, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021