Blender Git Commit Log

Git Commits -> Revision d47499f

Revision d47499f by Brecht Van Lommel (master)
May 2, 2012, 10:52 (GMT)
Fix #31199 & #31112: cycles not working well with vertex/weight paint selection
mask drawing.

Now refactored the code a bit so that in no longer calls textured mesh drawing
for the face mask drawing, just handle it as part of regular paint color drawing.
Should also make the blender internal behavior more logical where it would start
showing textures in solid mode when enabling face masking.

Commit Details:

Full Hash: d47499f6fcaf140af3d6d38a845a1efa608fb83b
SVN Revision: 46183
Parent Commit: f965858
Lines Changed: +59, -55

3 Modified Paths:

/source/blender/editors/space_view3d/drawmesh.c (+56, -21) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+2, -34) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021