Blender Git Commit Log
Git Commits -> Revision d4ad783
Revision d4ad783 by Antonis Ryakiotakis (temp_display_optimization) June 23, 2015, 14:57 (GMT) |
Subsurf drawing: Solid shading uses indexed drawing (textured/GLSL drawing are still not implemented). For subsurf we might be able to squeeze more memory but it would only work for smooth shading and it requires more elaborate counting for all data upload functions. May be interesting to do in the future though. |
Commit Details:
Full Hash: d4ad7836b6a7916fd227184906f553137ada700e
Parent Commit: 21414b5
Lines Changed: +79, -53
1 Modified Path:
/source/blender/blenkernel/intern/subsurf_ccg.c (+79, -53) (Diff)