Blender Git Commit Log

Git Commits -> Revision d4ad783

June 23, 2015, 14:57 (GMT)
Subsurf drawing:

Solid shading uses indexed drawing (textured/GLSL drawing are still not
implemented).

For subsurf we might be able to squeeze more memory but it would only
work for smooth shading and it requires more elaborate counting for all
data upload functions. May be interesting to do in the future though.

Commit Details:

Full Hash: d4ad7836b6a7916fd227184906f553137ada700e
Parent Commit: 21414b5
Lines Changed: +79, -53

1 Modified Path:

/source/blender/blenkernel/intern/subsurf_ccg.c (+79, -53) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021