Blender Git Commit Log
Git Commits -> Revision d4f1275
Revision d4f1275 by Campbell Barton (master) November 1, 2011, 05:17 (GMT) |
subdivide smooth now works as in trunk. - r35832 joeedh removed this with comment "removed the "smoothness" parameter (which never worked, anyway, even in trunk)", not sure I agree here... just because its not perfect doesnt mean its not working, anyway, to support in bmesh at the same level as trunk is not much effort. - calculating the coordinates was being done on every shape key, I can see this could be useful to subdiv worked on all shape keys BUT the existing code didnt do this properly, for it to work right the normals would need to be updated for each shape key too when calculating smoothing, so now just calculate the new subdivided location and apply the difference to all other shape keys. |
Commit Details:
Full Hash: d4f127558524a9a69ac43aaefe66167b3469be2c
SVN Revision: 41427
Parent Commit: 8cfef06
Lines Changed: +65, -59
1 Modified Path:
/source/blender/bmesh/operators/subdivideop.c (+65, -59) (Diff)