Blender Git Commit Log
Git Commits -> Revision d579ea2
Revision d579ea2 by Brecht Van Lommel (master) April 4, 2013, 14:00 (GMT) |
Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, while the docs said it followed the settings in the Output panel, other file formats work now. Benderplayer still only saves PNG now as documented, but I cleaned up the code there to reuse existing imbuf functions rather than using own libpng code. |
Commit Details:
Full Hash: d579ea2901084f20407b1834a2d36445aba687b4
SVN Revision: 55781
Parent Commit: 3c5c4fb
Lines Changed: +56, -112
5 Modified Paths:
/doc/python_api/rst/bge.render.rst (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+2, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+24, -15) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+27, -94) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+2, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+24, -15) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+27, -94) (Diff)