Blender Git Commit Log
Git Commits -> Revision d5b27fa
Revision d5b27fa by Benoit Bolsee (master) May 29, 2009, 16:55 (GMT) |
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. |
Commit Details:
Full Hash: d5b27fabcc4f8289b9315248a16a22f7045d9363
SVN Revision: 20502
Parent Commit: dd9c9ef
Lines Changed: +12, -7
5 Modified Paths:
/source/blender/src/buttons_logic.c (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+3, -1) (Diff)