Blender Git Commit Log

Git Commits -> Revision d63da45

Revision d63da45 by Brecht Van Lommel (master)
July 26, 2007, 13:38 (GMT)

Refactor the raytracing code to split the tracing and shading parts into
two separate files, raytrace.c and rayshade.c. The tracing code can now
be used separately from the renderer (will be used in a later commit),
and the raytracing acceleration structure can now also be easily replaced,
if someone wants to experiment with that.

Commit Details:

Full Hash: d63da45ca8483d8a977a68533eafe51ea0b7dbf3
SVN Revision: 11376
Parent Commit: 534ba14
Lines Changed: +2683, -2492

3 Added Paths:

/source/blender/render/extern/include/RE_raytrace.h (+90, -0) (View)
/source/blender/render/intern/source/rayshade.c (+1229, -0) (View)
/source/blender/render/intern/source/raytrace.c (+1353, -0) (View)

1 Deleted Path:

/source/blender/render/intern/source/ray.c (+0, -2469)

4 Modified Paths:

/source/blender/render/intern/include/rendercore.h (+2, -2) (Diff)
/source/blender/render/intern/include/render_types.h (+1, -12) (Diff)
/source/blender/render/intern/source/convertblender.c (+6, -6) (Diff)
/source/blender/render/intern/source/envmap.c (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021