Blender Git Commit Log
Git Commits -> Revision d822346
Revision d822346 by Brecht Van Lommel (master) July 5, 2018, 15:51 (GMT) |
GPU: avoid unnecessary multiple nodetree localize and output finding. |
Commit Details:
Full Hash: d8223468fe445797a300dd5cd97fe49f74ca6128
Parent Commit: c974a35
Lines Changed: +27, -60
6 Modified Paths:
/source/blender/blenkernel/BKE_node.h (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_common.c (+1, -5) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+20, -47) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+2, -2) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_common.c (+1, -5) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+20, -47) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+2, -2) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+1, -1) (Diff)