Blender Git Commit Log

Git Commits -> Revision d8b21b0

Revision d8b21b0 by Ton Roosendaal (master)
December 30, 2003, 18:03 (GMT)
Added improved exposure calculation

- based at 1.0-exp(-color) trick in Yafray. But to guarantee backwards
compatibility, and some more control, Stefano Selleri hacked a useful
formula for it.
- We now have 2 values to set:
- "exp": the exponential correction value (0-1)
- "range": the light range that maps on color 1.0 (0-5)
- Using exp(x) (is e^x) we can much better prevent overflows from render,
which are currently hard-clipped in Blender. Setting a small 'exp' value
wil efficiently smooth out high energy and map that back to a color for
display.
- total formula:
newcol= linfac*(1.0-exp(col*logfac))
col, newcol are colors
linfac= 1.0 + 1.0/((2.0*wrld.exp +0.5)^10)
logfac= log( (linfac-1.0)/linfac )/wrld.range
wrld.exp and wrld.range are the button values
- default setting: exp=0.0 and range=1.0 give results extremely close to
previous rendering.
- graph: http://www.selleri.org/Blender/buffer/Image1.png for 'exp' setting
ranging from 0-1, and with 'range'=2

Thanks Stefano for the help!

Commit Details:

Full Hash: d8b21b01c38bf2b7007458c221b2c1685d766cfd
SVN Revision: 1779
Parent Commit: 6c80064
Lines Changed: +45, -14

6 Modified Paths:

/source/blender/blenkernel/intern/world.c (+9, -3) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+7, -3) (Diff)
/source/blender/render/intern/source/rendercore.c (+12, -3) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+7, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021