Blender Git Commit Log

Git Commits -> Revision d9ec7e2

Revision d9ec7e2 by Joshua Leung (master)
March 8, 2013, 02:23 (GMT)
[#34541] Sketching bones created bones with 0 radius for envelope

This commit is just a stopgap measure (i.e. it fixes the symptoms but not the
real underlying cause) of this bug. For some reason, iter->size is nearly always
an "effectively zero but not truly zero" value. Hence, the envelope sizes would
get adjusted, but would be scaled to an impossibly small value (taken from
iter->size).

From my investigations so far, iter->size is mostly either set to (or left as)
0, except in a rare case when dealing with volume snapping, when the values
somehow get propagated there from various intermediate data points. But, that
almost never works either.

Commit Details:

Full Hash: d9ec7e235401a97764a177b6722af54ff83660c3
SVN Revision: 55105
Parent Commit: bed8efb
Lines Changed: +3, -3

1 Modified Path:

/source/blender/editors/armature/editarmature_generate.c (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021