Blender Git Commit Log
Git Commits -> Revision dac77c4
October 18, 2007, 09:18 (GMT) |
* Fix for bug # 7396 "Refraction Pass Being added to combined when not told to" For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace... |
Commit Details:
Full Hash: dac77c4749d6dcf3b35966a32e0a765589e0d716
SVN Revision: 12278
Parent Commit: fce101e
Lines Changed: +2, -2
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+2, -2) (Diff)