Blender Git Commit Log
Git Commits -> Revision dbc7dbb
Revision dbc7dbb by Ton Roosendaal (master) June 26, 2006, 13:19 (GMT) |
Bugfix #4457 When faces (like in cubes) have exactly 90 degrees angles with other faces, the check for a vertex-normal flip became random, caused by the infamous bad floating point resolution. Solved with including FLT_EPSILON in the check. Also: minor optimize for readability and removed dutch function name (contrpuntnorm -> check_vnormal) |
Commit Details:
Full Hash: dbc7dbb2b95671ca5560e999938efb18ad531a54
SVN Revision: 7923
Parent Commit: 17929dc
Lines Changed: +67, -70
1 Modified Path:
/source/blender/render/intern/source/convertblender.c (+67, -70) (Diff)