Blender Git Commit Log

Git Commits -> Revision dbc7dbb

Revision dbc7dbb by Ton Roosendaal (master)
June 26, 2006, 13:19 (GMT)
Bugfix #4457

When faces (like in cubes) have exactly 90 degrees angles with other
faces, the check for a vertex-normal flip became random, caused by the
infamous bad floating point resolution.
Solved with including FLT_EPSILON in the check.

Also: minor optimize for readability and removed dutch function name
(contrpuntnorm -> check_vnormal)

Commit Details:

Full Hash: dbc7dbb2b95671ca5560e999938efb18ad531a54
SVN Revision: 7923
Parent Commit: 17929dc
Lines Changed: +67, -70

1 Modified Path:

/source/blender/render/intern/source/convertblender.c (+67, -70) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021