Blender Git Commit Log

Git Commits -> Revision dd65a44

Revision dd65a44 by Sybren A. Stüvel (master)
February 8, 2015, 14:52 (GMT)
BGE physics: When colliding, report first contact point to Python

This patch adds two parameters to the functions in the
collisionCallbacks list. The callback function should thus be like
this:

```
def on_colliding(other, point, normal):
print("Colliding with %s at %s with normal %s" % (other, point, normal))

game_ob.collisionCallbacks.append(on_colliding)
```

The `point` parameter will contain the collision point in world
coordinates on the current object, and the `normal` contains the
surface normal at the collision point.

The callback functions are checked for the number of arguments
`co_argcount`. The new `point` and `normal` arguments are only passed
when `co_argcount > 1` or when `co_argcount` cannot be determined.

Reviewers: brita_, campbellbarton

Subscribers: sergey, sybren, agoose77

Projects: #game_physics

Differential Revision: https://developer.blender.org/D926

Commit Details:

Full Hash: dd65a44c9a192d62f7661090682ee0dc99fb0491
Parent Commit: 51b645a
Lines Changed: +143, -12

6 Modified Paths:

/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst (+39, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+42, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+21, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+23, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+17, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021