Blender Git Commit Log
Git Commits -> Revision ddc2dbc
Revision ddc2dbc by Campbell Barton (master) October 22, 2012, 08:15 (GMT) |
style cleanup |
Commit Details:
Full Hash: ddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28
SVN Revision: 51493
Parent Commit: 30fd258
Lines Changed: +1296, -1301
218 Modified Paths:
/intern/container/CTR_TaggedIndex.h (+3, -12) (Diff)
/intern/container/CTR_TaggedSetOps.h (+30, -31) (Diff)
/source/blender/blenkernel/intern/boids.c (+10, -8) (Diff)
/source/blender/blenkernel/intern/cloth.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/effect.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/implicit.c (+26, -26) (Diff)
/source/blender/blenkernel/intern/library.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+31, -31) (Diff)
/source/blender/blenkernel/intern/pointcache.c (+3, -3) (Diff)
/source/blender/blenkernel/intern/sca.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/softbody.c (+11, -11) (Diff)
/source/blender/blenlib/intern/BLI_heap.c (+5, -3) (Diff)
/source/blender/blenlib/intern/math_rotation.c (+10, -10) (Diff)
/source/blender/blenlib/intern/string_utf8.c (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -3) (Diff)
/source/blender/blenloader/intern/writefile.c (+2, -2) (Diff)
/source/blender/bmesh/intern/bmesh_decimate.c (+1, -0) (Diff)
/source/blender/editors/interface/interface.c (+2, -2) (Diff)
/source/blender/editors/physics/particle_edit.c (+41, -41) (Diff)
/source/blender/editors/sculpt_paint/paint_image.c (+14, -14) (Diff)
/source/blender/editors/space_logic/logic_window.c (+6, -6) (Diff)
/source/blender/editors/space_logic/space_logic.c (+9, -9) (Diff)
/source/blender/editors/space_view3d/drawmesh.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_fly.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_genfile.h (+3, -3) (Diff)
/source/blender/makesdna/intern/dna_genfile.c (+1, -1) (Diff)
/source/blender/makesdna/intern/makesdna.c (+2, -2) (Diff)
/source/blender/modifiers/intern/MOD_screw.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+14, -14) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bokehimage.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_boxmask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_brightness.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_channelMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_crop.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+11, -11) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_diffMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+22, -22) (Diff)
/source/blender/nodes/composite/nodes/node_composite_flip.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_gamma.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_glare.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+7, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+6, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_image.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lensdist.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_levels.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapUV.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapValue.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.c (+29, -29) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normal.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normalize.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rotate.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c (+7, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c (+16, -16) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c (+8, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_splitViewer.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switch.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_texture.c (+10, -10) (Diff)
/source/blender/nodes/composite/nodes/node_composite_tonemap.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_translate.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_value.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_zcombine.c (+25, -25) (Diff)
/source/blender/nodes/composite/node_composite_util.c (+67, -67) (Diff)
/source/blender/nodes/intern/node_exec.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geom.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+8, -8) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+12, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+37, -37) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+7, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+23, -23) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+2, -2) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+8, -8) (Diff)
/source/blender/nodes/texture/nodes/node_texture_at.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_checker.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_compose.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_coord.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_curves.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_decompose.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+7, -7) (Diff)
/source/blender/nodes/texture/nodes/node_texture_image.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_invert.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_output.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+12, -12) (Diff)
/source/blender/nodes/texture/nodes/node_texture_rotate.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_scale.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_translate.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToNor.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+4, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+16, -15) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+10, -10) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+41, -43) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+15, -15) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+9, -11) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp (+4, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+15, -15) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_FontObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+61, -61) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+16, -16) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+26, -26) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+30, -30) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+31, -31) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+46, -46) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_texmatrix.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+1, -1) (Diff)
/source/tests/rna_array.py (+6, -6) (Diff)
/intern/container/CTR_TaggedSetOps.h (+30, -31) (Diff)
/source/blender/blenkernel/intern/boids.c (+10, -8) (Diff)
/source/blender/blenkernel/intern/cloth.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/effect.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/implicit.c (+26, -26) (Diff)
/source/blender/blenkernel/intern/library.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+31, -31) (Diff)
/source/blender/blenkernel/intern/pointcache.c (+3, -3) (Diff)
/source/blender/blenkernel/intern/sca.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/softbody.c (+11, -11) (Diff)
/source/blender/blenlib/intern/BLI_heap.c (+5, -3) (Diff)
/source/blender/blenlib/intern/math_rotation.c (+10, -10) (Diff)
/source/blender/blenlib/intern/string_utf8.c (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -3) (Diff)
/source/blender/blenloader/intern/writefile.c (+2, -2) (Diff)
/source/blender/bmesh/intern/bmesh_decimate.c (+1, -0) (Diff)
/source/blender/editors/interface/interface.c (+2, -2) (Diff)
/source/blender/editors/physics/particle_edit.c (+41, -41) (Diff)
/source/blender/editors/sculpt_paint/paint_image.c (+14, -14) (Diff)
/source/blender/editors/space_logic/logic_window.c (+6, -6) (Diff)
/source/blender/editors/space_logic/space_logic.c (+9, -9) (Diff)
/source/blender/editors/space_view3d/drawmesh.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_fly.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_genfile.h (+3, -3) (Diff)
/source/blender/makesdna/intern/dna_genfile.c (+1, -1) (Diff)
/source/blender/makesdna/intern/makesdna.c (+2, -2) (Diff)
/source/blender/modifiers/intern/MOD_screw.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+14, -14) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bokehimage.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_boxmask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_brightness.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_channelMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_crop.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+11, -11) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_diffMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+22, -22) (Diff)
/source/blender/nodes/composite/nodes/node_composite_flip.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_gamma.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_glare.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+7, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+6, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_image.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lensdist.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_levels.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapUV.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapValue.c (+5, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.c (+29, -29) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normal.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normalize.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rotate.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c (+7, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c (+16, -16) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c (+8, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_splitViewer.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switch.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_texture.c (+10, -10) (Diff)
/source/blender/nodes/composite/nodes/node_composite_tonemap.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_translate.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_value.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_zcombine.c (+25, -25) (Diff)
/source/blender/nodes/composite/node_composite_util.c (+67, -67) (Diff)
/source/blender/nodes/intern/node_exec.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geom.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+8, -8) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+12, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+37, -37) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+7, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+23, -23) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+2, -2) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+8, -8) (Diff)
/source/blender/nodes/texture/nodes/node_texture_at.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_checker.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_compose.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_coord.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_curves.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_decompose.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+7, -7) (Diff)
/source/blender/nodes/texture/nodes/node_texture_image.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_invert.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_output.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+12, -12) (Diff)
/source/blender/nodes/texture/nodes/node_texture_rotate.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_scale.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_translate.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToNor.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+4, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+16, -15) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+10, -10) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+41, -43) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+15, -15) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+9, -11) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp (+4, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+15, -15) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_FontObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+61, -61) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+16, -16) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+26, -26) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+30, -30) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+31, -31) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+46, -46) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_texmatrix.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+1, -1) (Diff)
/source/tests/rna_array.py (+6, -6) (Diff)