Blender Git Commit Log
Git Commits -> Revision de4d3e8
August 5, 2013, 17:11 (GMT) |
Cleaning up shader code. Added transform code for spot lights. Still doesn't draw... |
Commit Details:
Full Hash: de4d3e86e5abdf9de34c240ab878a11d02d92220
SVN Revision: 58938
Parent Commit: 89029be
Lines Changed: +81, -67
8 Modified Paths:
/source/blender/gpu/intern/gpu_basic_shader.c (+6, -4) (Diff)
/source/blender/gpu/intern/gpu_font_shader.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_lighting.c (+12, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl (+36, -32) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl (+17, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_attribs.glsl (+2, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_constants.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_uniforms.glsl (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_font_shader.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_lighting.c (+12, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl (+36, -32) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl (+17, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_attribs.glsl (+2, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_constants.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_common_uniforms.glsl (+4, -4) (Diff)