Blender Git Commit Log
Git Commits -> Revision de7592b
Revision de7592b by Janne Karhu (master) July 10, 2011, 17:04 (GMT) |
Fix for [#26873] Animated displacement modifier on an object doesn't work with hair particle objects * Noise is now considered an animated texture as it changes with every frame * Converted a few places in particles code to use the particle system's own random table instead of BLI_frand. |
Commit Details:
Full Hash: de7592b48900221844fa8d687e9d850294c90746
SVN Revision: 38285
Parent Commit: b62a956
Lines Changed: +9, -14
5 Modified Paths:
/source/blender/blenkernel/intern/boids.c (+3, -3) (Diff)
/source/blender/blenkernel/intern/particle.c (+0, -2) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+0, -5) (Diff)
/source/blender/blenkernel/intern/texture.c (+4, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -4) (Diff)
/source/blender/blenkernel/intern/particle.c (+0, -2) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+0, -5) (Diff)
/source/blender/blenkernel/intern/texture.c (+4, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -4) (Diff)