Blender Git Commit Log

Git Commits -> Revision e002bcd

Revision e002bcd by Campbell Barton (master)
October 25, 2010, 17:08 (GMT)
bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.

Commit Details:

Full Hash: e002bcd876082562e197d4c33e8fa10c58447f88
SVN Revision: 32705
Parent Commit: 0dde63c
Lines Changed: +19, -2

3 Modified Paths:

/source/blender/editors/space_view3d/view3d_intern.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+15, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021