Blender Git Commit Log

Git Commits -> Revision e019d8f

Revision e019d8f by Campbell Barton (master)
June 20, 2015, 09:28 (GMT)
Transform: UV islands were split by winding

This meant front/back faces from a projection would be seen as separate islands.

Commit Details:

Full Hash: e019d8fb8c3bdab9c2eb20f6217c93af704979f5
Parent Commit: e3fe56d
Lines Changed: +55, -30

6 Modified Paths:

/source/blender/blenkernel/intern/mesh_mapping.c (+20, -13) (Diff)
/source/blender/editors/include/ED_mesh.h (+3, -1) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+25, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+4, -4) (Diff)
/source/blender/editors/transform/transform_conversions.c (+1, -1) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021