Blender Git Commit Log
Git Commits -> Revision e019d8f
Revision e019d8f by Campbell Barton (master) June 20, 2015, 09:28 (GMT) |
Transform: UV islands were split by winding This meant front/back faces from a projection would be seen as separate islands. |
Commit Details:
Full Hash: e019d8fb8c3bdab9c2eb20f6217c93af704979f5
Parent Commit: e3fe56d
Lines Changed: +55, -30
6 Modified Paths:
/source/blender/blenkernel/intern/mesh_mapping.c (+20, -13) (Diff)
/source/blender/editors/include/ED_mesh.h (+3, -1) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+25, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+4, -4) (Diff)
/source/blender/editors/transform/transform_conversions.c (+1, -1) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+2, -2) (Diff)
/source/blender/editors/include/ED_mesh.h (+3, -1) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+25, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+4, -4) (Diff)
/source/blender/editors/transform/transform_conversions.c (+1, -1) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+2, -2) (Diff)