Blender Git Commit Log
Git Commits -> Revision e094ebf
Revision e094ebf by Campbell Barton (master) November 13, 2011, 16:08 (GMT) |
remove Id:'s from shader node headers |
Commit Details:
Full Hash: e094ebfcdff19b80d07bdec22c3fea5a841620be
SVN Revision: 41800
Parent Commit: 2af9b94
Lines Changed: +38, -102
32 Modified Paths:
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+2, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+2, -4) (Diff)