Blender Git Commit Log
Git Commits -> Revision e0a4ca0
Revision e0a4ca0 by Campbell Barton (master) October 25, 2012, 15:11 (GMT) |
fix (own issue with recent addition) [#32966] wireframe shading doesn't work right with decimator unsubdivide mode |
Commit Details:
Full Hash: e0a4ca00ac289152b5b9dd125cad514d2cd7bbdd
SVN Revision: 51627
Parent Commit: d34f241
Lines Changed: +3, -1
1 Modified Path:
/source/blender/bmesh/intern/bmesh_decimate_unsubdivide.c (+3, -1) (Diff)