Blender Git Commit Log
Git Commits -> Revision e0dc311
Revision e0dc311 by Ton Roosendaal (master) December 13, 2005, 12:41 (GMT) |
With the introduction of fixed edge arrays in Mesh, the options to render wire frame became very limited... the information of faces (vertex colors and UV reside there) got lost. Solved it nicely with creating a large index table, and use bsearch() to get quickly the matching information. Then I noticed the render code needed fixes too for wire, no proper UV's were calculated over the wire edge. |
Commit Details:
Full Hash: e0dc311fc22f47e70e8b05266754f43548eff234
SVN Revision: 6095
Parent Commit: e51f752
Lines Changed: +242, -55