Blender Git Commit Log

Git Commits -> Revision e1a34f2

Revision e1a34f2 by Lukas Toenne (master)
October 4, 2013, 08:27 (GMT)
Fix #36939, Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine).
The "active ID node" concept has become slightly more complex with pynodes. To find the active material or other ID links in a node tree recursively requires a hash key based on the "parent" tree of the
current node group. To avoid returning NULL in case this key is not yet initialized (i.e. ID node has not been activated yet), just accept 0 key as well for the base node tree.

Commit Details:

Full Hash: e1a34f22d7c16d8c54e95644e054e2aeeefcbc90
SVN Revision: 60542
Parent Commit: ac606a7
Lines Changed: +1, -1

1 Modified Path:

/source/blender/blenkernel/intern/node.c (+1, -1) (Diff)
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