Blender Git Commit Log
Git Commits -> Revision e29c9bc
Revision e29c9bc by Brecht Van Lommel (master) June 9, 2009, 13:51 (GMT) |
Fix for bug #18900: game engine lights in non-glsl mode did move anymore, missing matrix update. Also move some code to KX_LightObject to avoid duplication with player. |
Commit Details:
Full Hash: e29c9bc4da59a8e8db933e1a53a181e396f4706b
SVN Revision: 20756
Parent Commit: 20eaa14
Lines Changed: +111, -171
5 Modified Paths:
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+5, -83) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+5, -83) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+95, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+5, -83) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+95, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+2, -2) (Diff)