Blender Git Commit Log

Git Commits -> Revision e2fb12e

Revision e2fb12e by Martin Poirier (master)
November 29, 2008, 20:37 (GMT)
Step 3/3, merging subdivision/bone creation methods using iterators

This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).

Commit Details:

Full Hash: e2fb12ea18b4be8159fa14252af537d7dc01f585
SVN Revision: 17628
Parent Commit: d467158
Lines Changed: +849, -694

2 Added Paths:

/source/blender/include/BIF_generate.h (+44, -0) (View)
/source/blender/src/editarmature_generate.c (+327, -0) (View)

9 Modified Paths:

/source/blender/blenlib/BLI_graph.h (+13, -1) (Diff)
/source/blender/blenlib/intern/graph.c (+53, -2) (Diff)
/source/blender/include/reeb.h (+6, -4) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/src/drawview.c (+3, -1) (Diff)
/source/blender/src/editarmature.c (+39, -264) (Diff)
/source/blender/src/editarmature_retarget.c (+25, -117) (Diff)
/source/blender/src/editarmature_sketch.c (+196, -221) (Diff)
/source/blender/src/reeb.c (+142, -84) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021